Destiny 2 Patch Notes 4.1 5 - Bungie's Destiny 2, commonly known as Destiny 2: New Light, is a free-to-play multiplayer online first-person shooter video game. In this article, we will explain Destiny 2 Patch Notes 4.1 5. Therefore, kindly follow this article till the end to learn about Destiny 2 Patch Notes 4.1 5.
Destiny 2 Patch Notes 4.1 5
Version 4.1.5 of Destiny 2 has just been released by Bungie, and it brings with it a number of noteworthy updates. The new airborne effectiveness method has been changed, among other things, as described in the patch notes. This might have a substantial influence on a number of weaponry.
These patch notes concentrate on other, non-Solstice changes to the game, even though the release of this update coincides with the beginning of the Solstice event, which adds event cards and makes adjustments to the EAZ of its own. The main takeaway is the modification of the weapons stated above.
Destiny 2 Update 4.1.5 Patch Notes
ACTIVITIES
RAIDS AND DUNGEONS
Derelict Leviathan
Corrected Power levels on minor combatants associated with the Shared Fears Triumph which were set higher than intended.
Duality
Adjusted the balance between armor and weapon rewards, and set weapon drops to prefer those that have not had their Patterns unlocked.
Adjusted the drop chance of Deepsight weapons within the Duality dungeon.
Fixed an issue where players sometime get trapped in the Nightmare.
Splash damage (grenades, Solar explosions, rockets, etc.) against bells no longer triggers a teleport.
Fly-in cinematic has been added when launching into Duality.
Grasp of Avarice
The final boss no longer teleports out of the spawn location at the start of the encounter.
GAMEPLAY AND INVESTMENT
ABILITIES
Fixed an issue where Celestial Fire and Well of Radiance did not display the Sscorch and ignition keyword flyouts when hovering over the corresponding abilities.
Fixed an issue where Super icons were not displaying next to the Super description when hovering over your equipped subclass in the character screen.
Fixed an issue where Radiant's weapon damage boost was unintentionally stacking with tier-1 damage boosts (e.g., Empowering Rift, High Energy Fire) against PvE targets.
Fixed an issue where Solar Grenades with Molten Overload equipped was not stunning Overload Champions.
Fixed an issue where friendly Vortex Grenades could sometimes display a burning status effect display to friendly targets.
Note: We are aware of an issue where Vortex Grenade is dealing lower damage than intended vs. PvE targets and are planning a fix for a later release.
ARMOR
Fixed an issue where Caliban's Hand behavior was different between PvE and PvP.
Ignition will now proc when defeating enemies by both direct hits and explosions for both PvE and PvP.
This fix introduced a new issue we are investigating where Caliban's Hand will only apply scorch to a single target.
Fixed an issue where Caliban's Hand wasn't working as intended with Radiant and the Knock 'em Down aspect.
Fixed an issue where Solar Fulmination was causing damage to the player inside the blast radius of the ignition.
Fixed an issue where the Righteous Cloak was missing its cape from the feminine model.
This introduced a new issue we are investigating where the dye markup of the cloak was reverted to default.
Fixed an issue where the top part of the Mark of the Falling Star ornament disappeared if a player's helmet was set to off.
Fixed an issue where the combat mod Heavy Handed did not proc with a Titan Stasis melee.
Fixed an issue where the Omnioculus Hunter Exotic was clipping through the Frumious Cloak.
WEAPONS
AIRBORNE EFFECTIVENESS (AE)
Reduced airborne penalties for all primary weapons.
Reduced airborne accuracy penalty at low AE by 20%-40% (varies by Primary weapon type).
Reduced airborne auto -aim (bullet bending) penalty at mid and high AE by 20%.
Reduced airborne magnetism (reticle stickiness, controller only) penalty at mid and high AE by 40%.
Some perks now give a static airborne effectiveness stat buff in addition to their other effects.
Air Assault: +10 airborne effectiveness at all times in addition to +60 (for 70 AE total) when at low health.
Extended Mag: +10 airborne effectiveness.
Steady Rounds: +7 airborne effectiveness.
WEAPON ARCHETYPES
Hand Cannons
Precision (180 RPM)
Increased body shot damage from 37 to 40, crit moves from 57 to 60.
Can now kill in 2 crit 2 body against Guardians, kills in 1.33s in body shots.
Auto Rifles
Increased body shot damage from 19 to 20, precision multiplier moves from 1.6 to 1.5 (crit damage stays the same at 30).
Scout Rifles
Precision (180 RPM)
Increased body damage from 34 to 38, crit moves from 54.4 to 60.8.
Can 2 crit 2 body against 197 HP (health + shields) or lower, kills in 1.33s in body shots against 190 HP or lower, 1.67s against higher resilience.
High Impact (150 RPM)
Increased body damage from 38.2 to 42, crit moves from 66.9 to 73.5.
Can 2 crit 1 body against 189 HP or lower, kills in 1.60s in body shots.
Shotguns
Increased pellet Shotgun PvE damage bonus from 10% to 25%.
Linear Fusion Rifles
Changed the previously added flinch increase to only apply to damage from other players.
Glaives
Increased ammo per Special brick from 1 to 2 in PvP.
EXOTICS
Lorentz Driver
Reduced aim-assist stat from 32 to 22.
Reduced suction against players.
Removed the universal 2x flinch nerf from the previous change.
Gjallarhorn
Primary rocket no longer has proximity detonation.
Wolfpack Rounds now deal half-damage to players.
The Last Word
Reduced hip-fire precision aim angle by 50%.
Reduced damage and aim assist falloff distance by 3m.
Forerunner
Increased ammo per Special brick from 3 to 4 in PvP.
Reduced ammo per Special brick from max to ~16 in PvE.
Eriana's Vow
Increased ammo per Special brick from 1 to 2 in PvP.
SUROS Regime
Increased AE from 23 to 31.
Whisper of the Worm
Increased AE from 9 to 20.
Monte Carlo
Increased AE from 21 to 29.
Forerunner
Increased AE from 22 to 27.
FIXES
Fixed an issue where many weapons with non-standard ammo types for their archetype were not receiving the correct damage multipliers. This resulted in incorrect damage and/or health rubber banding for some Exotic or Legendary perks on these weapons.
Trace Rifles
Special Ammo Grenade Launchers
Eriana's Vow
Fighting Lion
Forerunner
Reshaping perks available for the Tears of Contrition Scout Rifle have been updated to reflect its intended selections. This also correctly applies the "Accurized Rounds" perk to any prior weapons that were re-shaped to have ineligible perks.
Slightly reduced the time to level a shaped weapon.
Enhanced Incandescent now only applies +5 scorch stacks; fixed behavior around additional scorch stacks being applied incorrectly varying based on combatant.
Fixed an issue with shaped instances of Calus Mini-Tool and Drang (Baroque) where the Masterwork border wouldn't appear when the weapon had an enhanced intrinsic and two enhanced traits.
The Heartshadow Exotic sword's catalyst perk Wraithwalk no longer provides benefit while the weapon is out of ammunition.
The Extrovert origin trait now correctly activates on Glaive melee.
Fixed an issue that caused the Heartshadow Exotic Sword's projectiles to apply weaken on all hits, instead of only hits made with Shot in the Dark active.
Fixed an issue where the Gallu RR3 Sniper Rifle claimed that it used Primary ammo.
Fixed an issue where Anarchy was dealing inconsistent damage.
Fixed an issue where burst Linear Fusion Rifles could fire faster than intended.
Fixed an issue where Chain of Command could be made Kinetic by switching between perks.
Fixed an issue where Cyrosthesia 77k wasn't working as intended with the Piercing Sidearm artifact mod.
Fixed an issue where Python and Exit Strategy did not count towards the Dark Age Arsenal Triumph.
Fixed an issue where all Linear Fusion Rifles and some Exotics had unintentionally reduced damage vs. Champions.
Fixed an issue allowing Suros Regime to keep the Spinning Up trait between reloads.
GENERAL
The First Gig emote will no longer have its infectious melodies spread to other emotes.
Tracking a Seasonal Challenge before the Season resets may result in a Challenge that cannot be untracked in following Seasons.
Added images for earnable rewards to The Witch Queen Dungeon Key.
Destiny 2 Patch Notes 4.1 5 Release Date
Destiny 2 update Patch 4.1.5 was released on July 19th, 2022. The patch updates were released by Bungie. You can get the full details about Destiny 2 Patch Notes 4.1 5 here- Patch Notes 4.1 5.
Destiny 2 Game Info
Bungie's Destiny 2, commonly known as Destiny 2: New Light, is a free-to-play multiplayer online first-person shooter video game. It was first launched as a pay-to-play game for the PlayStation 4, Xbox One, and Microsoft Windows in 2017. On October 1, 2019, it was free-to-play under the New Light label, utilising the games as a service model, followed by the game's release on Stadia the following month, and then the PlayStation 5 and Xbox Series X/S platforms in December 2020. Activision published the game until December 31, 2018, when Bungie took over the franchise's publishing rights. It's the follow-up to Destiny and its expansions, which were released in 2014.
Destiny 2 Gameplay
The game includes a multiplayer "shared-world" environment with role-playing game elements and is set in a "mythic science fiction" world. Player versus environment (PvE) and player versus player (PvP) is the two-game types of Destiny 2. PvE includes standard story objectives along with three-player "strikes," dungeons, and six-player raids. Public events and activities not present in the original are included in free roam patrol mode at each destination. Exploring the destinations and interacting with non-player characters (NPCs) are the goals of these activities. Objective-based and standard deathmatch game modes both are included in PvP mode.
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